*** Stats ***
Constitution: 112/118
Dexterity: 108/107
Piety: 118/117
Hitpoints: 460/600
*** Resistances ***
Crush: 25/26
Slash: 27/29
Thrust: 26/28
Heat: 34/26
Cold: 31/33
Matter: 26/26
Body: 32/31
Spirit: 30/26
Energy: 36/26
*** Specs ***
Bone Army: 8/11
Darkness: 8/11
Suppression: 11/11
Bone Army (Focus): 50/50
Darkness (Focus): 50/50
Suppression (Focus): 50/50
*** Others ***
Melee Speed: 6/10
Spell Damage: 18/10
Spell Range: 14/10
Spell Speed: 10/10
Resistance Pierce All: 13/10
Duration: 22/25
Armor Factor: 20/50
Arcane Siphon: 15/25
Myth Power Reg: 23/25
Myth Health Reg: 5/50
Physical Defense: 2/10
Conversion: 8/10
*** Items ***
Torso: Soulshadow Tunic
+ 30 Acuity
+ 10 Acuity Cap
+ 60 Hitpoints
+ 60 Hitpoint Cap
+ 2 Physical Defense
+ 5 Myth Health Reg
+ 5 Myth Power Reg
+ 2 Conversion
+ 4 Spell Range
+ 4 Spell Speed
Head: silksteel Dragonsworn Knit Padded Full Helm
+ 15 Acuity
+ 9 Crush : Fiery Shielding Jewel (polished)
+ 3 Suppression : Dusty Chaos Rune (rough)
+ 29 Dexterity : Vapor Essence Jewel (perfect)
+ 20 Piety : Watery Essence Jewel (faceted)
Arms: Infernal Padded Sleeves
+ 22 Constitution
+ 22 Acuity
+ 5 Constitution Cap
+ 5 Acuity Cap
+ 3 Resistance Pierce All
+ 2 Spell Damage
+ 5 Heat
+ 10 Myth Power Reg
Hands: Cursed Blood Gauntlets
+ 25 Constitution
+ 50 Hitpoints
+ 50 Hitpoint Cap
+ 10 Constitution Cap
+ 5 Heat
+ 5 Energy
+ 5 Body
+ 5 Thrust
+ 5 Slash
+ 15 Constitution Myth Increase
Legs: Soulshadow Pants
+ 30 Dexterity
+ 5 Dexterity Cap
+ 30 Hitpoints
+ 3 Slash
+ 3 Thrust
+ 3 Heat
+ 2 Spell Range
+ 2 Spell Damage
+ 3 Resistance Pierce All
Boots: Soulshadow Boots
+ 25 Constitution
+ 5 Constitution Cap
+ 30 Hitpoints
+ 20 Hitpoint Cap
+ 2 Spell Damage
+ 2 Spell Range
+ 2 Resistance Pierce All
+ 2 Duration
Neck: Ghostly Medal of Valor
+ 100 Hitpoints
+ 75 Hitpoint Cap
+ 20 Armor Factor
+ 7 Cold
+ 7 Heat
+ 7 Matter
+ 7 Body
+ 7 Energy
+ 7 Spirit
Cloak: Cloak of the Loyal Bonedancer
+ 6 Dexterity Myth Cap
+ 6 Acuity Myth Cap
+ 2 Spell Range
+ 2 Spell Damage
+ 5 Duration
+ 5 Arcane Siphon
Jewel: Gem of the Harbinger
+ 4 Spell Damage
+ 4 Melee Speed
+ 50 Hitpoint Cap
+ 50 Hitpoints
+ 9 Energy
+ 9 Spirit
+ 9 Matter
+ 5 Resistance Pierce All
Belt: Otherworldly Agile Belt
+ 5 Body
+ 5 Energy
+ 5 Cold
+ 5 Heat
+ 5 Matter
+ 3 Conversion
+ 6 Dexterity Myth Cap
Right Ring: Midsummer's Triumphant Wrap
+ 3 Conversion
+ 25 Constitution
+ 8 Constitution Myth Cap
+ 40 Hitpoints
+ 2 Melee Speed
+ 2 Spell Speed
+ 8 Crush
+ 8 Slash
+ 8 Thrust
+ 40 Hitpoint Cap
Left Ring: Otherworldly Arcane Ring
+ 4 All Magic Skills
+ 10 Dexterity
+ 10 Acuity
+ 4 Dexterity Myth Cap
+ 4 Acuity Myth Cap
+ 50 Hitpoint Cap
+ 50 Hitpoints
+ 5 Spirit
+ 5 Energy
+ 5 Body
Right Bracer: Band of the Dream Conqueror
+ 5 Body
+ 5 Cold
+ 5 Matter
+ 5 Energy
+ 5 Heat
+ 5 Spirit
+ 6 Crush
+ 6 Slash
+ 6 Thrust
+ 40 Hitpoint Cap
Left Bracer: Dragontooth Bracelet
+ 15 Dexterity
+ 15 Acuity
+ 5 Dexterity Cap
+ 5 Acuity Cap
+ 50 Hitpoints
+ 50 Hitpoint Cap
+ 2 Spell Damage
+ 4 Heat
+ 4 Cold
+ 4 Spirit
Myth: Freezing Winter Mythirian
+ 5 Duration
+ 6 Acuity Myth Increase
+ 8 Myth Power Reg
+ 5 Cold
+ 2 Cold Myth Cap
+ 2 Crush
+ 2 Slash
+ 2 Thrust
Back: Cursed Staff
+ 4 All Magic Skills
+ 24 Dexterity
+ 6 Dexterity Cap
+ 6 Acuity Cap
+ 4 Spell Damage
+ 4 Spell Speed
+ 4 Spell Range
+ 10 Duration
+ 10 Arcane Siphon
+ 50 All Magic Focus
Recommended Races In Order:
Kobold (All three are solid choices, none are particularly bad)
Valkyn
Frostalf
Thats it.. Anything else is trolling
Recommended Spec for 8 man:
50 Suppression
16 Darkness
12 Bone Army
Alternativly if you want heal pets for soloing aswell...
50 Suppression
15 Bone Army
12 Darkness
Recommended Realm Abilities IN ORDER:
Long Wind 1
Aug Dex to breakpoint (374 breakpoint)
Purge 2
Mastery of Focus 2
Thornweed Field 1
Wild Power/Mastery of Magery both to 5
Drop Wild Power/MoM 5 to zero, then get Mastery of Concentration 5
Then build up Wild Power/MoM 5 again Back to Template Library
Bonedancer: Group
Midgard Group by Bamurz other