*** Stats ***
Constitution: 100/103
Dexterity: 125/123
Piety: 107/107
Hitpoints: 488/600
*** Resistances ***
Crush: 27/28
Slash: 30/29
Thrust: 27/26
Heat: 25/26
Cold: 25/28
Matter: 25/26
Body: 26/26
Spirit: 34/31
Energy: 32/26
*** Specs ***
Enhancement: 8/11
Rejuvenation: 11/11
*** Others ***
Melee Speed: 6/10
Style Damage: 4/10
Spell Damage: 12/10
Spell Range: 12/10
Spell Speed: 20/10
Resistance Pierce All: 10/10
Buff Bonus: 5/25
Heal Bonus: 30/25
Duration: 27/25
Armor Factor: 10/50
Arcane Siphon: 15/25
Myth Power Reg: 13/25
Myth Health Reg: 5/50
Myth Block: 2/10
Myth Extra Coin: 5/25
Myth Extra RP: 5/10
Physical Defense: 3/10
Conversion: 8/10
*** Items ***
Torso: Soulfire Robe
+ 30 Constitution
+ 10 Constitution Cap
+ 60 Hitpoints
+ 60 Hitpoint Cap
+ 2 Myth Block
+ 5 Myth Health Reg
+ 5 Myth Power Reg
+ 2 Conversion
+ 4 Spell Range
+ 4 Spell Speed
Head: Otherworldly Curative Sunburst
+ 15 Dexterity
+ 15 Acuity
+ 6 Dexterity Myth Cap
+ 6 Spirit
+ 6 Cold
+ 6 Matter
+ 2 Spell Range
+ 4 Spell Speed
+ 10 Duration
+ 10 Heal Bonus
Arms: Soulfire Sleeves
+ 25 Acuity
+ 5 Acuity Cap
+ 30 Hitpoints
+ 20 Hitpoint Cap
+ 2 Spell Damage
+ 2 Spell Range
+ 2 Duration
+ 2 Resistance Pierce All
Hands: Cursed Dream Gauntlets
+ 25 Constitution
+ 50 Hitpoints
+ 50 Hitpoint Cap
+ 10 Constitution Cap
+ 5 Heat
+ 5 Energy
+ 5 Body
+ 5 Thrust
+ 5 Slash
+ 10 Duration
Legs: Soulfire Pants
+ 30 Dexterity
+ 5 Dexterity Cap
+ 30 Hitpoints
+ 3 Energy
+ 3 Thrust
+ 3 Slash
+ 2 Spell Speed
+ 2 Spell Damage
+ 3 Resistance Pierce All
Boots: silksteel Sigil Stitched Cloth Boots
+ 5 Dexterity Cap
+ 29 Dexterity : Vapor Essence Jewel (perfect)
+ 11 Crush : Fiery Shielding Jewel (faceted)
+ 5 Slash : Watery Shielding Jewel (flawed)
+ 5 Thrust : Airy Shielding Jewel (flawed)
Neck: Otherworldly Agile Necklace
+ 60 Hitpoints
+ 40 Hitpoint Cap
+ 6 Body
+ 6 Heat
+ 6 Dexterity Myth Cap
+ 5 Myth Extra Coin
+ 5 Myth Extra RP
+ 10 Armor Factor
+ 20 Constitution
Cloak: Cloak of the Loyal Heretic
+ 6 Dexterity Myth Cap
+ 6 Acuity Myth Cap
+ 5 Arcane Siphon
+ 10 Heal Bonus
+ 2 Spell Damage
+ 4 Spell Speed
Jewel: Spinel of the Harbinger
+ 4 Style Damage
+ 4 Melee Speed
+ 50 Hitpoint Cap
+ 50 Hitpoints
+ 9 Energy
+ 9 Spirit
+ 9 Matter
+ 5 Resistance Pierce All
Belt: Otherworldly Agile Belt
+ 5 Body
+ 5 Energy
+ 5 Cold
+ 5 Heat
+ 5 Matter
+ 3 Conversion
+ 6 Dexterity Myth Cap
Right Ring: Midsummer's Triumphant Wrap
+ 3 Conversion
+ 25 Constitution
+ 8 Constitution Myth Cap
+ 40 Hitpoints
+ 2 Melee Speed
+ 2 Spell Speed
+ 8 Crush
+ 8 Slash
+ 8 Thrust
+ 40 Hitpoint Cap
Left Ring: Otherworldly Arcane Ring
+ 4 All Magic Skills
+ 10 Dexterity
+ 10 Acuity
+ 4 Dexterity Myth Cap
+ 4 Acuity Myth Cap
+ 50 Hitpoint Cap
+ 50 Hitpoints
+ 5 Spirit
+ 5 Energy
+ 5 Body
Right Bracer: Band of the Dream Conqueror
+ 5 Body
+ 5 Cold
+ 5 Matter
+ 5 Energy
+ 5 Heat
+ 5 Spirit
+ 6 Crush
+ 6 Slash
+ 6 Thrust
+ 40 Hitpoint Cap
Left Bracer: Bracer of Arcane Commands
+ 15 Dexterity
+ 15 Acuity
+ 5 Dexterity Cap
+ 5 Acuity Cap
+ 50 Hitpoints
+ 50 Hitpoint Cap
+ 2 Spell Damage
+ 4 Heat
+ 4 Cold
+ 4 Spirit
Myth: Freezing Winter Mythirian
+ 5 Duration
+ 3 Physical Defense
+ 6 Acuity Myth Increase
+ 8 Myth Power Reg
+ 5 Cold
+ 2 Cold Myth Cap
Right Hand: Abyssal Heretic Flail
+ 4 All Magic Skills
+ 13 Acuity
+ 6 Acuity Cap
+ 10 Heal Bonus
+ 4 Spell Speed
+ 4 Spell Damage
+ 4 Spell Range
+ 10 Arcane Siphon
+ 5 Buff Bonus
Left Hand: duskwood Sigil Forged Adroit Buckler
+ 5 Dexterity Cap
+ 26 Dexterity : Vapor Essence Jewel (flawless)
+ 23 Piety : Watery Essence Jewel (precious)
+ 3 Rejuvenation : Watery Fervor Sigil (rough)
+ 68 Hitpoints : Blood Essence Jewel (flawless)
Race Choices IN ORDER:
Inconnu: Racial resists on tic are busted - SUPER UGLY
Briton: Balanced race, jack of all trades master of none
Saracen: High Dex, Good Intel, low con - Still solid choice
DONT PLAY HIGHLANDER/KORAZH/AVALONIAN - Not that they are unplayable, just that the other three are so much better its just not worth.
Recommended spec for 8 man:
50 Enhancement (unkillable by melee)
48 Rejuv (main point of tic)
23 Shield (rear stun to peel)
21 Flex (melee Snare to peel)
Recommended Realm Abilities IN ORDER:
Purge: 3
Mastery of Concentration: 1
Perfect Recovery: 1
Divine Intervention: 1
Avoidance of Magic: 5
Ichor of the Deep: 1
Mastery of Concentration: 5 Back to Template Library
Heretic: Group
Albion Group by Bamurz other