GearBunny Fusion v1.127.0.2 Template
Template: Default (Lv50)
======= Stats =======
Regular Stats
- Constitution : 88 / 98 (-10)
- Dexterity : 161 / 122 (+39)
- Intelligence : 115 / 117 (-2)
- Acuity (Added to Int) : 115 / 75 (+40)
- Hit Points : 470 / 600 (-130)
- Pow Pool % : 5 / 25 (-20)
- Armor Factor : 30 / 50 (-20)
Resists
- Crush Resist : 34 / 29 (+5)
- Slash Resist : 34 / 29 (+5)
- Thrust Resist : 34 / 29 (+5)
- Heat Resist : 26 / 26 (+0)
- Cold Resist : 27 / 28 (-1)
- Energy Resist : 31 / 26 (+5)
- Matter Resist : 32 / 26 (+6)
- Body Resist : 27 / 26 (+1)
- Spirit Resist : 44 / 26 (+18)
Skills
- All Casting : 12 / 11 (+1)
Focus
- Focus: All Lines : 50 / 50 (+0)
ToA
- Arcane Siphoning : 25 / 25 (+0)
- Archery/Casting Damage : 14 / 10 (+4)
- Archery/Casting Range : 20 / 10 (+10)
- Archery/Casting Speed : 22 / 10 (+12)
- Archery/Spell Duration : 35 / 25 (+10)
- Archery/Spell Pierce : 13 / 10 (+3)
- Buff Effectiveness : 5 / 25 (-20)
- Healing Bonus : 35 / 25 (+10)
- Melee Speed : 2 / 10 (-8)
PvE
Mythical
- Myth Crowd Control Reduction : 6 / 50 (-44)
- Myth Damage Conversion : 5 / 127 (-122)
- Myth Health Regeneration : 5 / 50 (-45)
- Myth Physical Damage Reduction : 3 / 127 (-124)
- Myth Power Regeneration : 13 / 50 (-37)
Caps
- ToA Constitution Cap : 15 / 26 (-11)
- Myth Constitution Cap : 8 / 37 (-29)
- ToA Dexterity Cap : 32 / 26 (+6)
- Myth Dexterity Cap : 21 / 26 (-5)
- ToA Acuity Cap : 36 / 26 (+10)
- Myth Acuity Cap : 16 / 26 (-10)
- ToA Hit Points Cap : 455 / 400 (+55)
- Myth Cold Resist Cap : 2 / 15 (-13)
======= Items =======
Jewel : Emerald of the Harbinger ( Vault )
- Archery/Casting Damage : 4
- Archery/Casting Speed : 4
- Hit Points Cap : 50
- Hit Points : 50
- Energy Resist : 9
- Spirit Resist : 9
- Matter Resist : 9
- Archery/Spell Pierce : 5
* Charges/Use : Arrogance
* Charges/Use : <Select>
Neck : Merchant's Ghostly Medal of Valor ( Vault )
- Hit Points : 100
- Hit Points Cap : 75
- Armor Factor : 20
- Cold Resist : 7
- Heat Resist : 7
- Matter Resist : 7
- Body Resist : 7
- Energy Resist : 7
- Spirit Resist : 7
* Charges/Use : <Select>
Cloak : Cloak of the Loyal Mentalist ( Vault )
- Myth Dexterity Cap : 6
- Myth Acuity Cap : 6
- Archery/Casting Range : 2
- Archery/Casting Damage : 2
- Archery/Spell Duration : 5
- Arcane Siphoning : 5
* Charges/Use : <Select>
* Charges/Use : <Select>
Belt : Curative Sash of the Vigilant ( Vault )
- Acuity : 21
- Dexterity : 18
- Acuity Cap : 5
- Dexterity Cap : 4
- Hit Points : 40
- Hit Points Cap : 40
- Thrust Resist : 5
- Matter Resist : 5
- Spirit Resist : 5
- Healing Bonus : 10
* Charges/Use : Ablative
* Charges/Use : Resist Buff (Magic)
Ring : Otherworldly Arcane Ring ( Vault )
- All Casting : 4
- Dexterity : 10
- Acuity : 10
- Myth Dexterity Cap : 4
- Myth Acuity Cap : 4
- Hit Points Cap : 50
- Hit Points : 50
- Spirit Resist : 5
- Energy Resist : 5
- Body Resist : 5
* Charges/Use : Buff (Other)
* Charges/Use : Heal : Other
Wrist : Band of the Dream Conqueror ( Vault )
- Body Resist : 5
- Cold Resist : 5
- Matter Resist : 5
- Energy Resist : 5
- Heat Resist : 5
- Spirit Resist : 5
- Crush Resist : 6
- Slash Resist : 6
- Thrust Resist : 6
- Hit Points Cap : 40
* Charges/Use : <Select>
Ring : Midsummer's Triumphant Wrap ( Vault )
- Myth Damage Conversion : 3
- Constitution : 25
- Myth Constituion Cap : 8
- Hit Points : 40
- Melee Speed : 2
- Archery/Casting Speed : 2
- Crush Resist : 8
- Slash Resist : 8
- Thrust Resist : 8
- Hit Points Cap : 40
* Charges/Use : Debuff (Absorb)
Wrist : Hydra Eyes Bracer ( Vault )
- Dexterity : 15
- Acuity : 15
- Dexterity Cap : 5
- Acuity Cap : 5
- Hit Points : 50
- Hit Points Cap : 50
- Archery/Casting Damage : 2
- Heat Resist : 4
- Cold Resist : 4
- Spirit Resist : 4
* Charges/Use : Ablative
* Charges/Use : Resist Buff (Magic)
Mythirian : Freezing Winter Mythirian ( Vault )
- Archery/Spell Duration : 5
- Myth Physical Damage Reduction : 3
- Myth Acuity Cap : 6
- Myth Power Regeneration : 8
- Cold Resist : 5
- Myth Cold Cap : 2
- Acuity : 6
Chest : Blacksun Robe ( Vault )
- Acuity : 30
- Acuity Cap : 10
- Hit Points : 60
- Hit Points Cap : 60
- Myth Crowd Control Reduction : 1
- Myth Health Regeneration : 5
- Myth Power Regeneration : 5
- Myth Damage Conversion : 2
- Archery/Casting Range : 4
- Archery/Casting Speed : 4
* Defense : Heal : Hit Points
* Defense : Heal : All Over Time
Head : Otherworldly Curative Sunburst ( Vault )
- Dexterity : 15
- Acuity : 15
- Myth Dexterity Cap : 6
- Spirit Resist : 6
- Cold Resist : 6
- Matter Resist : 6
- Archery/Casting Range : 2
- Archery/Casting Speed : 4
- Archery/Spell Duration : 10
- Healing Bonus : 10
* Defense : Heal : Hit Points
* Defense : Snare
Arms : Demonic Woven Sleeves ( Vault )
- Constitution : 18
- Acuity : 18
- Constitution Cap : 5
- Acuity Cap : 5
- Archery/Spell Pierce : 1
- Archery/Casting Damage : 2
- Heat Resist : 5
- Myth Dexterity Cap : 5
- Dexterity : 5
* Defense : Heal : Hit Points
Hands : Cursed Soul Gauntlets ( Vault )
- Constitution : 25
- Hit Points : 50
- Hit Points Cap : 50
- Constitution Cap : 10
- Heat Resist : 5
- Energy Resist : 5
- Body Resist : 5
- Thrust Resist : 5
- Slash Resist : 5
- Archery/Spell Pierce : 5
* Defense : Heal : Hit Points
* Charges/Use : <Select>
Legs : Blacksun Pants ( Vault )
- Dexterity : 30
- Dexterity Cap : 5
- Hit Points : 30
- Thrust Resist : 3
- Slash Resist : 3
- Spirit Resist : 3
- Archery/Spell Duration : 5
- Archery/Spell Pierce : 2
- Myth Crowd Control Reduction : 5
* Defense : Heal : Hit Points
* Defense : Ablative
Feet : [ Spellcraft ]
- Body Resist : 5 (Flawed dusty shielding jewel)
- Crush Resist : 13 (Precious fiery shielding jewel)
- Constitution : 20 (Faceted earthen essence jewel)
- Slash Resist : 5 (Flawed watery shielding jewel)
- Dexterity : 15
Main Hand Weapon : Aurora ( Vault )
- All Casting : 4
- Dexterity : 13
- Dexterity Cap : 6
- Archery/Casting Speed : 4
- Archery/Casting Range : 4
- Healing Bonus : 10
- Buff Effectiveness : 5
- Arcane Siphoning : 10
* Charges/Use : Resist Buff (Magic)
* Charges/Use : Resist Buff (Melee)
Shield : Basalt Buckler of Oblivion ( Vault )
- Dexterity : 16
- Acuity Cap : 5
- Dexterity Cap : 6
- Power Pool % : 5
- Archery/Casting Range : 4
- Healing Bonus : 5
- Armor Factor : 10
- Slash Resist : 4
- Crush Resist : 4
- Thrust Resist : 4
* Charges/Use : Heal : Power %
* Charges/Use : Snare
Off Hand Weapon : <Empty Slot> ( Vault )
Two Hand Weapon : Cursed Staff ( Vault )
- All Casting : 4
- Dexterity : 24
- Dexterity Cap : 6
- Acuity Cap : 6
- Archery/Casting Damage : 4
- Archery/Casting Speed : 4
- Archery/Casting Range : 4
- Archery/Spell Duration : 10
- Arcane Siphoning : 10
- Focus: All Lines : 50
* Charges/Use : Buff (Dex/Qui)
* Charges/Use : Resist Buff (Melee)
Ranged / Instrument : <Empty Slot> ( Vault )
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Mentalist
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