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Mentalist

Hibernia by Vicomtessa gearbunny
GearBunny Fusion v1.127.0.2 Template
Template: Default (Lv50)

======= Stats =======

Regular Stats
 - Constitution : 88 / 98 (-10)
 - Dexterity : 161 / 122 (+39)
 - Intelligence : 115 / 117 (-2)
 - Acuity (Added to Int) : 115 / 75 (+40)
 - Hit Points : 470 / 600 (-130)
 - Pow Pool % : 5 / 25 (-20)
 - Armor Factor : 30 / 50 (-20)

Resists
 - Crush Resist : 34 / 29 (+5)
 - Slash Resist : 34 / 29 (+5)
 - Thrust Resist : 34 / 29 (+5)
 - Heat Resist : 26 / 26 (+0)
 - Cold Resist : 27 / 28 (-1)
 - Energy Resist : 31 / 26 (+5)
 - Matter Resist : 32 / 26 (+6)
 - Body Resist : 27 / 26 (+1)
 - Spirit Resist : 44 / 26 (+18)

Skills
 - All Casting : 12 / 11 (+1)

Focus
 - Focus: All Lines : 50 / 50 (+0)

ToA
 - Arcane Siphoning : 25 / 25 (+0)
 - Archery/Casting Damage : 14 / 10 (+4)
 - Archery/Casting Range : 20 / 10 (+10)
 - Archery/Casting Speed : 22 / 10 (+12)
 - Archery/Spell Duration : 35 / 25 (+10)
 - Archery/Spell Pierce : 13 / 10 (+3)
 - Buff Effectiveness : 5 / 25 (-20)
 - Healing Bonus : 35 / 25 (+10)
 - Melee Speed : 2 / 10 (-8)

PvE

Mythical
 - Myth Crowd Control Reduction : 6 / 50 (-44)
 - Myth Damage Conversion : 5 / 127 (-122)
 - Myth Health Regeneration : 5 / 50 (-45)
 - Myth Physical Damage Reduction : 3 / 127 (-124)
 - Myth Power Regeneration : 13 / 50 (-37)

Caps
 - ToA Constitution Cap : 15 / 26 (-11)
 - Myth Constitution Cap : 8 / 37 (-29)
 - ToA Dexterity Cap : 32 / 26 (+6)
 - Myth Dexterity Cap : 21 / 26 (-5)
 - ToA Acuity Cap : 36 / 26 (+10)
 - Myth Acuity Cap : 16 / 26 (-10)
 - ToA Hit Points Cap : 455 / 400 (+55)
 - Myth Cold Resist Cap : 2 / 15 (-13)

======= Items =======

Jewel : Emerald of the Harbinger ( Vault )
 - Archery/Casting Damage : 4
 - Archery/Casting Speed : 4
 - Hit Points Cap : 50
 - Hit Points : 50
 - Energy Resist : 9
 - Spirit Resist : 9
 - Matter Resist : 9
 - Archery/Spell Pierce : 5
 * Charges/Use : Arrogance
 * Charges/Use : <Select>

Neck : Merchant's Ghostly Medal of Valor ( Vault )
 - Hit Points : 100
 - Hit Points Cap : 75
 - Armor Factor : 20
 - Cold Resist : 7
 - Heat Resist : 7
 - Matter Resist : 7
 - Body Resist : 7
 - Energy Resist : 7
 - Spirit Resist : 7
 * Charges/Use : <Select>

Cloak : Cloak of the Loyal Mentalist ( Vault )
 - Myth Dexterity Cap : 6
 - Myth Acuity Cap : 6
 - Archery/Casting Range : 2
 - Archery/Casting Damage : 2
 - Archery/Spell Duration : 5
 - Arcane Siphoning : 5
 * Charges/Use : <Select>
 * Charges/Use : <Select>

Belt : Curative Sash of the Vigilant ( Vault )
 - Acuity : 21
 - Dexterity : 18
 - Acuity Cap : 5
 - Dexterity Cap : 4
 - Hit Points : 40
 - Hit Points Cap : 40
 - Thrust Resist : 5
 - Matter Resist : 5
 - Spirit Resist : 5
 - Healing Bonus : 10
 * Charges/Use : Ablative
 * Charges/Use : Resist Buff (Magic)

Ring : Otherworldly Arcane Ring ( Vault )
 - All Casting : 4
 - Dexterity : 10
 - Acuity : 10
 - Myth Dexterity Cap : 4
 - Myth Acuity Cap : 4
 - Hit Points Cap : 50
 - Hit Points : 50
 - Spirit Resist : 5
 - Energy Resist : 5
 - Body Resist : 5
 * Charges/Use : Buff (Other)
 * Charges/Use : Heal : Other

Wrist : Band of the Dream Conqueror ( Vault )
 - Body Resist : 5
 - Cold Resist : 5
 - Matter Resist : 5
 - Energy Resist : 5
 - Heat Resist : 5
 - Spirit Resist : 5
 - Crush Resist : 6
 - Slash Resist : 6
 - Thrust Resist : 6
 - Hit Points Cap : 40
 * Charges/Use : <Select>

Ring : Midsummer's Triumphant Wrap ( Vault )
 - Myth Damage Conversion : 3
 - Constitution : 25
 - Myth Constituion Cap : 8
 - Hit Points : 40
 - Melee Speed : 2
 - Archery/Casting Speed : 2
 - Crush Resist : 8
 - Slash Resist : 8
 - Thrust Resist : 8
 - Hit Points Cap : 40
 * Charges/Use : Debuff (Absorb)

Wrist : Hydra Eyes Bracer ( Vault )
 - Dexterity : 15
 - Acuity : 15
 - Dexterity Cap : 5
 - Acuity Cap : 5
 - Hit Points : 50
 - Hit Points Cap : 50
 - Archery/Casting Damage : 2
 - Heat Resist : 4
 - Cold Resist : 4
 - Spirit Resist : 4
 * Charges/Use : Ablative
 * Charges/Use : Resist Buff (Magic)

Mythirian : Freezing Winter Mythirian ( Vault )
 - Archery/Spell Duration : 5
 - Myth Physical Damage Reduction : 3
 - Myth Acuity Cap : 6
 - Myth Power Regeneration : 8
 - Cold Resist : 5
 - Myth Cold Cap : 2
 - Acuity : 6

Chest : Blacksun Robe ( Vault )
 - Acuity : 30
 - Acuity Cap : 10
 - Hit Points : 60
 - Hit Points Cap : 60
 - Myth Crowd Control Reduction : 1
 - Myth Health Regeneration : 5
 - Myth Power Regeneration : 5
 - Myth Damage Conversion : 2
 - Archery/Casting Range : 4
 - Archery/Casting Speed : 4
 * Defense : Heal : Hit Points
 * Defense : Heal : All Over Time

Head : Otherworldly Curative Sunburst ( Vault )
 - Dexterity : 15
 - Acuity : 15
 - Myth Dexterity Cap : 6
 - Spirit Resist : 6
 - Cold Resist : 6
 - Matter Resist : 6
 - Archery/Casting Range : 2
 - Archery/Casting Speed : 4
 - Archery/Spell Duration : 10
 - Healing Bonus : 10
 * Defense : Heal : Hit Points
 * Defense : Snare

Arms : Demonic Woven Sleeves ( Vault )
 - Constitution : 18
 - Acuity : 18
 - Constitution Cap : 5
 - Acuity Cap : 5
 - Archery/Spell Pierce : 1
 - Archery/Casting Damage : 2
 - Heat Resist : 5
 - Myth Dexterity Cap : 5
 - Dexterity : 5
 * Defense : Heal : Hit Points

Hands : Cursed Soul Gauntlets ( Vault )
 - Constitution : 25
 - Hit Points : 50
 - Hit Points Cap : 50
 - Constitution Cap : 10
 - Heat Resist : 5
 - Energy Resist : 5
 - Body Resist : 5
 - Thrust Resist : 5
 - Slash Resist : 5
 - Archery/Spell Pierce : 5
 * Defense : Heal : Hit Points
 * Charges/Use : <Select>

Legs : Blacksun Pants ( Vault )
 - Dexterity : 30
 - Dexterity Cap : 5
 - Hit Points : 30
 - Thrust Resist : 3
 - Slash Resist : 3
 - Spirit Resist : 3
 - Archery/Spell Duration : 5
 - Archery/Spell Pierce : 2
 - Myth Crowd Control Reduction : 5
 * Defense : Heal : Hit Points
 * Defense : Ablative

Feet :  [ Spellcraft ]
 - Body Resist : 5 (Flawed dusty shielding jewel)
 - Crush Resist : 13 (Precious fiery shielding jewel)
 - Constitution : 20 (Faceted earthen essence jewel)
 - Slash Resist : 5 (Flawed watery shielding jewel)
 - Dexterity : 15

Main Hand Weapon : Aurora ( Vault )
 - All Casting : 4
 - Dexterity : 13
 - Dexterity Cap : 6
 - Archery/Casting Speed : 4
 - Archery/Casting Range : 4
 - Healing Bonus : 10
 - Buff Effectiveness : 5
 - Arcane Siphoning : 10
 * Charges/Use : Resist Buff (Magic)
 * Charges/Use : Resist Buff (Melee)

Shield : Basalt Buckler of Oblivion ( Vault )
 - Dexterity : 16
 - Acuity Cap : 5
 - Dexterity Cap : 6
 - Power Pool % : 5
 - Archery/Casting Range : 4
 - Healing Bonus : 5
 - Armor Factor : 10
 - Slash Resist : 4
 - Crush Resist : 4
 - Thrust Resist : 4
 * Charges/Use : Heal : Power %
 * Charges/Use : Snare

Off Hand Weapon : <Empty Slot> ( Vault )

Two Hand Weapon : Cursed Staff ( Vault )
 - All Casting : 4
 - Dexterity : 24
 - Dexterity Cap : 6
 - Acuity Cap : 6
 - Archery/Casting Damage : 4
 - Archery/Casting Speed : 4
 - Archery/Casting Range : 4
 - Archery/Spell Duration : 10
 - Arcane Siphoning : 10
 - Focus: All Lines : 50
 * Charges/Use : Buff (Dex/Qui)
 * Charges/Use : Resist Buff (Melee)

Ranged / Instrument : <Empty Slot> ( Vault )

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