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Paladin: Group

Albion Group by Bamurz other
*** Stats ***
Strength: 134/121
Constitution: 122/121
Dexterity: 18/79
Quickness: 62/93
Piety: 21/80
Hitpoints: 470/600
 
*** Resistances ***
Crush: 29/29
Slash: 29/28
Thrust: 27/26
Heat: 27/26
Cold: 28/33
Matter: 33/26
Body: 23/26
Spirit: 26/26
Energy: 26/26
 
*** Specs ***
Crush: 16/11
Parry: 4/11
Slash: 16/11
Thrust: 16/11
Two Handed: 16/11
 
*** Others ***
Melee Damage: 10/10
Melee Speed: 18/10
Style Damage: 10/10
Spell Range: 4/10
Spell Speed: 12/10
Buff Bonus: 10/25
Heal Bonus: 20/25
Armor Factor: 20/50
Myth Power Reg: 5/25
Myth Endurance Reg: 5/10
DPS Increase: 11/10
CC Reduction: 6/50
Conversion: 10/10
 
 
*** Items ***
Torso: Armor of Faint Hope
+ 30 Strength
+ 10 Strength Cap
+ 60 Hitpoints
+ 60 Hitpoint Cap
+ 2 DPS Increase
+ 5 Myth Power Reg
+ 3 CC Reduction
+ 2 Conversion
+ 4 Style Damage
+ 4 Melee Speed
 
Head: Otherworldly Mighty Eyes
+ 15 Strength
+ 15 Constitution
+ 6 Strength Myth Cap
+ 6 Body
+ 6 Cold
+ 6 Matter
+ 2 Style Damage
+ 4 Melee Speed
+ 2 Melee Damage
+ 7 DPS Increase
 
Arms: Vambraces of Faint Hope
+ 25 Quickness
+ 5 Quickness Cap
+ 30 Hitpoints
+ 20 Hitpoint Cap
+ 2 Style Damage
+ 2 Melee Speed
+ 2 Spell Speed
+ 5 Buff Bonus
 
Hands: Cursed Blood Gauntlets
+ 25 Constitution
+ 50 Hitpoints
+ 50 Hitpoint Cap
+ 10 Constitution Cap
+ 5 Heat
+ 5 Energy
+ 5 Body
+ 5 Thrust
+ 5 Slash
+ 15 Constitution Myth Increase
 
Legs: Astral Greaves of Fortification
+ 16 Strength
+ 16 Constitution
+ 7 Strength Cap
+ 7 Constitution Cap
+ 2 Style Damage
+ 2 Melee Damage
+ 2 Melee Speed
+ 40 Hitpoints
+ 40 Hitpoint Cap
+ 3 All Melee Skills
 
Boots: arcanium Dragonsworn Blazed Plate Boots
+ 15 Quickness
+ 9 Crush : Fiery Shielding Jewel (polished)
+ 9 Heat : Heated Shielding Jewel (polished)
+ 5 Slash : Watery Shielding Jewel (flawed)
+ 26 Constitution : Earthen Essence Jewel (flawless)
 
Neck: Ghostly Medal of Valor
+ 100 Hitpoints
+ 75 Hitpoint Cap
+ 20 Armor Factor
+ 7 Cold
+ 7 Heat
+ 7 Matter
+ 7 Body
+ 7 Energy
+ 7 Spirit
 
Cloak: Cloak of the Loyal Paladin
+ 6 Strength Myth Cap
+ 6 Constitution Myth Cap
+ 2 Melee Speed
+ 4 Spell Speed
+ 5 Buff Bonus
+ 10 Heal Bonus
 
Jewel: Sapphire of the Harbinger
+ 4 Spell Range
+ 4 Spell Speed
+ 50 Hitpoint Cap
+ 50 Hitpoints
+ 9 Energy
+ 9 Spirit
+ 9 Matter
+ 5 Conversion
 
Belt: Curative Sash of the Vigilant
+ 21 Acuity
+ 18 Dexterity
+ 5 Acuity Cap
+ 4 Dexterity Cap
+ 40 Hitpoints
+ 40 Hitpoint Cap
+ 5 Thrust
+ 5 Matter
+ 5 Spirit
+ 10 Heal Bonus
 
Right Ring: Midsummer's Triumphant Wrap
+ 3 Conversion
+ 25 Constitution
+ 8 Constitution Myth Cap
+ 40 Hitpoints
+ 2 Melee Speed
+ 2 Spell Speed
+ 8 Crush
+ 8 Slash
+ 8 Thrust
+ 40 Hitpoint Cap
 
Left Ring: Ring of the Cursed King
+ 4 All Melee Skills
+ 21 Strength
+ 5 Strength Cap
+ 25 Hitpoints
+ 25 Hitpoint Cap
+ 3 CC Reduction
+ 2 Slash
+ 2 Crush
+ 2 Thrust
+ 2 Melee Speed
 
Right Bracer: Band of the Dream Conqueror
+ 5 Body
+ 5 Cold
+ 5 Matter
+ 5 Energy
+ 5 Heat
+ 5 Spirit
+ 6 Crush
+ 6 Slash
+ 6 Thrust
+ 40 Hitpoint Cap
 
Left Bracer: Bracelet of Eternal Retribution
+ 4 All Melee Skills
+ 4 Parry
+ 22 Strength
+ 22 Quickness
+ 35 Hitpoints
+ 5 Strength Cap
+ 2 Melee Damage
 
Myth: Freezing King Mythirian
+ 5 Myth Endurance Reg
+ 2 DPS Increase
+ 8 Strength Myth Increase
+ 5 Quickness Myth Cap
+ 5 Cold
+ 2 Cold Myth Cap
 
Right Hand: Traitor's Dagger
+ 10 Armor Factor
+ 5 Strength Cap
+ 5 Dexterity Cap
+ 40 Hitpoint Cap
+ 5 Melee Speed
 
Left Hand: Brimstone Shield of Anarchy
+ 5 Shield
+ 4 Melee Damage
+ 4 Melee Speed
+ 10 Dexterity Cap
+ 10 Dexterity
+ 3 Thrust
+ 3 Slash
+ 3 Crush
+ 10 Armor Factor
+ 5 Fatigue
 
Back: Hallowed Greatsword
+ 5 All Melee Skills
+ 10 Strength Cap
+ 8 Quickness Cap
+ 22 Strength
+ 4 Melee Damage
+ 1 Slash
+ 1 Crush
+ 1 Thrust
+ 1 Heat
+ 1 Matter
 
Recommended Races in order:
Highlander- Strength/Con
Briton- okay at everything
Saracen - not ideal
Dont make an Avalonian paladin...
 
Recommended Spec for 8 Man:
 
Low Realm Rank:
50 Chants
44 2Hand
31 Thrust
23 Shield
6 Parry
 
High Realm rank: 10+
50 Chants
39 2h
35 Shield
26 Thrust
 
Recommended Realm Abilities IN ORDER:
Purge: 2
Determination: 9
purge: 3
Avoidance of Magic: 5
Vehement Renewal: 2
Ignore Pain: 3
Mastery of Pain: 5